
I never once experienced lag of any kind and finding games was generally a painless process of choosing a game type and waiting a few seconds. Most importantly, however, the multiplayer is smooth.
#MULITPLAYER IN DRIVER SAN FRANCISCO PS3 FULL#
All such abilities use the weapon meter: a second bar that must be completely full before one may activate an ability These abilities allow one to change a car's model after possessing it, spinning other players off the road from the SHIFT perspective, and spawning a car on the spot for one to inhabit. In addition, as players gain experience and level up, they unlock new cars, new modes of play and, perhaps most importantly, new abilities. In the interest of balance, SHIFTing is limited by the ability meter, which is shared with boost. A flash of lightning announces the change. In general, when one possesses the objective of a game type, that player cannot SHIFT, but everyone else is more than welcome to pop into other cars at any time.
#MULITPLAYER IN DRIVER SAN FRANCISCO PS3 SERIES#
Takedown is cops and robbers, in which the cops can possess any car on the road using SHIFT, making the robber's life much more difficult as he tries to make a series of pick-ups around town. SHIFT adds another layer of strategy to this, as defenders won't always want to just sit in the base, but move out and catch attackers as they sweep in. The defenders merely have to tag their opponents to take them out of the game and score points, while the attackers simply have to squeeze past the defenders. Blitz is Driver's most unique game type, in which one team must defend a base while the other team attempts to infiltrate it by crashing their cars headlong into it. Rather than racing and destruction derby variations, Driver: San Francisco offers games such as Capture the Flag and Blitz, in addition to various race types and a Takedown mode. Drug Reference, Language, Sexual Themes, Violenceĭriver's online experience offers a lot of variety, and some clear creativity on the part of its developers.
